Rules and Policies
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These rules and methods of rank computation are protected under U.S. copyright laws.
Problem? Check out our Frequently Asked Questions.

The Ranking System
    MyLeague.com has one of the simplest ranking systems ever used for competitive play. We call it a "Ladder" because each player has a unique rank or "rung" that represents their standing among other players. The highest ranked player holds the #1 position. Someone ranked #2 is ranked below the #1 player. So, the goal is to "climb" the Ladder all the way to the top.

    • When you first join you are placed in the "Unranked" category of the Ladder.

    • You become "Ranked" after winning your first Ladder match. (Unranked users can play each other and the winner becomes ranked at the bottom of the ladder.)

    • When you defeat a higher ranked player you move up half the distance between their rank and your own. Example

    • Your rank on the Ladder does not go down if you lose a match unless your opponent is ranked DIRECTLY below you.
      Example

    • When other players beat people above you and jump over you in rank you will slide down.

    • Some special rules exist for players ranked in the Top Ten. These rules will be covered in a later section.

Account Rules

    Since your Ladder account is where all your records are kept we have some special policies regarding it. These are very important and you should pay close attention to them.

    • E-mail Address

      • Your E-mail address must be kept current on the site, as it is the only way we have of contacting you. Use the 'USER EDITOR' if you need to change it.

      • If your E-mail address is found to be invalid your account will be penalized or removed.

    • Ladder Names

      • If your Ladder name is offensive to other users or contains profanity your account will be removed.

      • If your Ladder name is found to be abusive towards another user your account will be removed.

      • If your Ladder name is found to be too similar to an existing user's nickname you will have to choose another.

      • You are only allowed to change your Ladder name once per week.

      • Your Ladder name must match the name you use in chat and play your matches under exactly. This includes spaces, underscores and other keyboard characters. If it doesn't the match is invalid and your opponent is not required to report any losses to you.

      • Players should never report a loss to a name that is different than the one their opponent used during the match.

    • Inactivity

      • If you haven't played a match in 365 days you will be automatically removed for inactivity in order to keep the Ladder as dynamic as possible and give everyone a chance to move up.

      • Removal for inactivity is completely automated. No exceptions are made to this rule. Our players want an active league full of opponents who can be easily found.

      • We offer optional "Gold & Platinum Membership" programs. One of the benefits to these program is the fact that you cannot be purged for inactivity. This program is recommended for frequent travelers or those in the military. Signup information can be found here.

    • Multiple Users

      • We only allow a set number of accounts from one location. If this number is exceeded your accounts will be investigated and possibly removed. We have an automated security system to keep track of this information, and all new account info is logged.

      • It is illegal for one person to have multiple accounts. Only one account is allowed per person, PERIOD.

      • It is illegal for more than one person to use or share the same account. You are more than welcome to each participate in the Ladder, but you will have to create separate accounts for each individual playing.

Challenges

    Whether you are the one looking for a match or the one being asked to play there are some guidelines that need to be followed. Violating these could result in penalties. If you notice anyone violating these rules please feel free to contact us using the SUPPORT area.

    • Chat

      • The best way to find matches is to announce in chat that you are looking for a MyLeague.com match. You will see other's doing the same. This lets everyone know you are interested in Ladder play.

      • When you are in a chat room trying to find a match you should be courteous and respectful to other people in the room. Repeatedly asking for a Ladder game tends to annoy people very quickly. This could make them not want to play you, and make it harder for YOU to move up the Ladder.

    • E-Mail:

      • Email challenges should be reserved for users in the top 10 of the Ladder, and only used then if you have trouble setting up a match via the normal methods.

      • If you are found to be issuing challenges via Email excessively and without first attempting to get a match via the traditional methods you will be penalized.

    • 15 Matches Per Day: You can only play the same person 15 times each day. You can play as many different people as you'd like on any given day.

    • Verify Information: We recommend that you make sure potential opponents belong to the Ladder before starting your match. This way if you have a problem you will have all of the information you need to resolve it quickly. You can do this very easily using our find player utility. It's not a bad idea to write this information down after you look it up.

    • Priority: If you have multiple people challenging you at once you should play the person with the highest rank.

    • First Come, First Served: The priority rule for accepting challenges only applies when you have multiple challenges at the same time. If you are challenged by someone you should not go to chat and actively seek someone higher in rank to challenge you, rather you need to accept the first challenger.

    • Specific Ranks: It is illegal to refuse matches based on Ladder rank. You may request a specific rank or range when advertising for a challenge, but you may not refuse a valid challenge simply because the challenger is not the rank you are wanting to play.

Playing a Match

    Once you have found an opponent and you are ready to start your match, there are some rules about the match to keep in mind.

    • Settings:

      • There are no illegal settings for Ladder matches as long as BOTH players agree to them before the match begins. If someone starts the game with incorrect settings you should point it out and immediately return to chat. This will allow you to make sure you both understand what the other player wants. You can then restart the match.

      • We have set default settings for some games. If your game has default settings they will be listed in the next section. If any of these rules conflict with overall Ladder rules, the game specific rules apply.

    • Failure to Finish Match:

      • Once you start a match you are responsible for completing it. If you have to leave before the game is finished for any reason it is considered a loss and you need to promptly report it.
        Example

      • Although it does not happen often it is possible that you or your opponent may be disconnected from the game or the Internet entirely before your match is finished. If one player was clearly losing at the time of disconnect then that person should be a good sport and report the loss. If there was no clear winner at that point in the match and it is not a game that allows you to continue then a rematch would be suggested. For more information regarding the proper procedures in the event of a disconnect please visit our FAQ.

      • If one or more users in a match leaves the match and the game allows it a substitute player can be selected to finish playing that for the person(s) who disconnected. The sub does get credit for the match if they win, but they not required to report any losses unless all match participants agree otherwise before gameplay is continued. The person who left the match is only required to report losses to his/her opponents if they left voluntarily or were already clearly going to lose at the time they lost connection.

    • Opponents:

      • You are not allowed to play Ladder matches against people who live in the same household as you. You can play friends and relatives who do not live with you, but you should limit matches against them to one or two a week. Remember, the idea of the Ladder is to see how you stack up against players from all over the world--not across the street.

      • You are not allowed to partner with people who live in the same household as you. This includes anyone who plays from the same physical location, whether or not they actually reside there.

      • You are not allowed to report losses to anyone who plays from the same computer as you do�ever. Our security software will detect this activity if it is attempted and participating accounts will be penalized or removed.

    • Sportsmanship:

      • The same rules that apply to behavior in chat (covered later in these rules) also apply during games. If we receive complaints about the behavior of a user steps will be taken to deal with the problem.

      • It is illegal to play in more than one Ladder match at a time. This slows down gameplay for everyone.

Tournaments

    The rules are determined for each individual tournament by the Tournament Director holding the event. If you click on the link for a specific tournament you will see a summary of that tourney, including a 'RULES' link where you can find out the specific rules for that event. Tournaments are exempt from Game Specific Rules unless the TD has specified otherwise on his/her rules page.

Game-Specific Rules

    To keep things as competitive as possible we often have special rules that only apply to certain games. The rules for the current ladder are listed here. If you have any suggestions for rule changes that would improve the Ladder please feel free to contact your ladder admin team.

      Harley Hustlers Tournament Rules
      :IMPORTANT RULE CHANGE:
      Previously the rule on hanging 8 balls was both players had to double bank 8 in whatever pocket it was hung in. We are revising that rule to conform more with the actual situation the Game calls for.There will be a few examples below to hopefully make understanding this easier.
      1. If your playing Last Pocket and player 1 gets to 8 ball first and calls Bottom Left as his LP and makes an attempt at that pocket and 8 settles in pocket but does not fall, Now your shot and you have balls left before 8 but you get to 8 ball, Only YOU will have to double bank 8 into that pocket, your opponent may shoot it straight in.
      2. If the 8 ball is stuck in a pocket that is niether yours or your opponents pocket in any Game that requires a certain pocket, then both will double bank into the pocket it is stuck in.
      3. We do not think the player that attempted a shot into his or hers last pocket should be penalized for a good attempt, so in fairness to the opponent, they will double bank into the pocket the 8 is stuck in and the other player can shoot it as called for in the specific game you are playing.


      10 Shot
    • All games to be played on PROTECTED & TRAINING tables. First listed invites and shoots first.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.
    • Break counts as 1 shot. You may shoot any ball on the table including the 8 ball. Your turn ends after you have shot 10 times. At the end of your turn count up the balls you have pocketed.
    • As you shoot, your opponent is to type the shot count after each shot so there is no confusion or contention over the shots.
    • If you scratch at any time keep shooting. No BIH, cue must be placed on center of yellow line.
    • The winner is the person with the most balls potted. In case of a draw at the end of 10 shots, play another 5 shots each until a winner has been decided. There is no ball in hand, if you move the ball your turn is over.
    • Any ball made on a scratch shot DOES count
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      2 vs 2 Bo3 Format
    • All games to be played on PROTECTED 8 Ball tables. First listed invites.
    • Player 1 plays Player 1 on other team.
    • Player 2 plays Player 2 on the other team.
    • If one team wins both games, they advance.
    • If both teams win a game, the winning players play a 3rd and deciding match.
    • The winning team advances.
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      4 Poster Bed
    • All games to be played on RATED & 20 MIN tables. First listed invites.
    • Played just like a Regular 8 game.
    • 8 Ball must be made in a corner pocket.
    • All Regular 8 rules apply.
    • No ball in hand unless Td has bih ok in spam.
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      Alphabet
    • Played as Regular 8, except all balls must be made in alphabetical order (the 8 ball is always last). First player to pot the 8 ball is the winner.
    • Game played on RATED & 20 MIN tables
    • First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • You must pot the balls in the following order (solids and stripes are the same order): Blue, green, orange, pink, purple, red, and yellow (alphabetical order), the 8 BALL is always last.
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      Anything Goes
    • This game is played on on RATED & 20 MIN tables.
    • Played like Regular 8 with one exception.
    • Anything the pool table allows, is allowed in this tourney.
    • Which include snookers/safeties, tapping and taking BIH(ball in hand), basically anything allowed in this game.
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      Bank Eight
    • Game is played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Game is played like regular 8 ball with one exception: player must bank the 8 ball into the called pocket.
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      Banks n Combos
    • Game is played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • All Shots are to be either a combo or a bank.
    • Game is played as normal but you need to combo (use 1 ball to hit another ball which goes in a pocket) or bank (play off of a rail ) ALL your shots
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      Bank Them All
    • Game is played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Play as Regular 8 ball with one exception: you MUST bank every shot. No cue ball banks are allowed.
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      Bank Robbery
    • Game is played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Game is played like regular 8 ball with one exception: no bank shots are allowed at any time by either the played ball or the cue.
    • If you bank you lose your turn unless your regular shot ball drops first.
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      Bar Room Brawl
    • Played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Regular 8-ball rules apply except: BIH can only be used as if it were a break shot... meaning you have to put cue, (white ball) to the left side of the break line and shoot only balls on the right side of break line. No BIH any other time.
    • No shooting balls behind the line after scratch.
    • If you scratch on your 8-ball shot, you lose.
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      Battle Of The Sexes
    • Game is played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • Game is played as regular 8 ball game.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.8 ball in on break is a re- rack.
    • Players are divided into two teams: Men and Women.
    • Each group plays a standard tourney format.
    • At the end of all matches, winner of Men’s Team plays the winner of the Women’s Team (Best of 3 Matches) for the title as Winner of the BoS Tourney.
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      Black n Blue
    • Games played on PROTECTED tables. First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Played like Regular 8 with one exception.
    • Where ever you make your Blue Ball at 8 must go in same pocket.
    • Once you make Blue Ball type at table the pocket you sank it in.
    • This is where 8 ball must be potted as well.
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      Call All Your Shots
    • Games played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.8 ball in on break is a re- rack.
    • Before you shoot, you must call which ball and which pocket you are trying for.
    • To call a shot, a player must name the color of the object ball and the desi#ff9900 pocket (i.e. #ff9900 BR = #ff9900 Bottom Right. Stripe/solid is irrelevant as you will only have one suit).
    • If you do not make your shot, but pocket another ball instead, you must tap cue ball,
    • Failure to do this will be a warning the first time, and the second time DQ.
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      Default Pocket
    • Games played on RATED & 20 MIN tables. First Player listed makes table and invites second player.
    • Game is played same as Regular 8.
    • When you get to 8 it must be potted in Top Middle pocket.
    • 8 ball in on break is a re-rack.
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      Double Elimination
    • Games played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • Game is played as ANYTHING TD chooses.
    • First listed invites second, and sits first.
    • Move cue ball at least 1 ball width on break. 8 ball in on break is a re-rack.
    • ALL Players must lose twice to be out of tourney SO if you lose once, DONT leave, YOU still have a chance of winning tourney
    • After first LOSS, you will be placed in LOWER bracket and play again until you LOSE second game.
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      Down the Middle
    • Game played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.
    • All balls must be made in middle 2 pockets. If a ball goes into a corner pocket, player must tap cue (unless a ball goes into the middle pocket first).
    • 8 ball must be made in middle pocket as well.
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      First Pocket
    • Games played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Game is played like regular 8 ball with one exception: wherever you make your first ball is the pocket that the player must pot the 8 ball in.
    • Player is to type the pocket his or her first ball sunk in. For example: if player A first sunk ball in bm, player types at table bm for 8
    • If you scratch you lose your turn and opponent gets BIH and can be played from anywhere on the table.
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      Flawless
    • The aim of a "Flawless" tourney is to NOT make any mistakes whatsoever (SO DO NOT SCRATCH OR GIVE BIH) - you make a mistake and you lose!!!
    • If you lose by making a mistake then you must forfeit the game to your opponent do NOT continue to play out the game.
    • Play on protected rated tables.
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      Four Corners
    • Game played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • All balls must be made in corner pockets. If a ball goes into a center pocket, player must tap cue and give opponent BIH playable anywhere (unless a ball goes into the corner pocket as well).
    • A scratch give your opponent BIH playable anywhere, unless Td has nbih (no ball in hand) in tourney spam.
    • 8 ball can be made in ANY Corner.
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      Four Corners Twisted
    • This game is played on rated, protected Tables
    • Played like Regular four corners with one exception.
    • You must pot the 8 ball into either the Top middle or Bottom middle pockets.
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      High-Low
    • Game played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.8 ball in on break is a re- rack.
    • Solids or (low balls) must be pocketed in bottom three pockets and Stripes (high balls) to be potted in top three.
    • The 8 ball to be potted in any of the 3 pockets you have been shooting throughout game (i.e.: if you were solids, pot the 8 ball in one of the bottom 3 pockets).
    • If you pocket your ball in wrong pocket (Note: If you hit one of your object balls into the correct pocket, and also pocket one that is not in the right pockets, it still is a good shot...You continue shooting).
    • If you purposely shoot your balls in the wrong pockets you must tap cue on next shot to give opponent ball in hand (BIH) and they may then move the cue ball for their shot.
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      Last Pocket
    • Games played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Game is played like regular 8 ball with one exception: wherever you make your last ball is the pocket that you must pot the 8 ball in.
    • If you scratch you lose your turn and opponent gets BIH and can be played from anywhere on the table.
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      Men On Top
    • Game played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Men must make all shots in top pockets and women must make all shots in bottom pockets (including the 8 ball). In the case where 2 men or 2 women are playing, top and bottom pockets are determined by the players positions in the bracket (i.e. top bracket has top pockets...)
    • If a ball goes into a wrong pocket, you must tap cue and give opponent BIH playable anywhere (unless a ball goes into your pocket as well).
    • A scratch gives your opponent BIH, playable anywhere.
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      Mystery Pocket
    • Game played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Game is played just like Regular 8 with one exception
    • When you get to 8 ball you will ask the hosting Td in lobby for a pocket
    • That will be your pocket to pot 8 in, 1st to do so wins.
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      One-Sided
    • Every game played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • The only pockets that CAN be used are the top left, top middle, and top right...or... the bottom left, bottom middle, and bottom right.
    • The TD will tell you know at closing which row to use.
    • The opposite side may not be used, however, in the case of "slop" shots, players will not be penalized.
    • If you aim for the other side and make it, it is an automatic DQ.
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      One Pocket
    • This game is played on RATED & 20 MIN tables.
    • Not counting break, the 1st pocket you pot a ball in, "IS YOUR POCKET".
    • Once a pocket is established, Type the pocket at table chat, Then ALL your balls must be pocketed in that "1" Pocket
    • If a ball goes in a wrong pocket you tap cue
    • "8" Ball must go in your pocket as well.
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      Opposites
    • Game played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Once a ball is potted, that becomes your pocket along with it's opposite pocket (i.e. if you make a ball in the lower left pocket, the upper right pocket is the opposite). From then on, all balls must be made in your 2 opposite pockets. 8 ball must be last.
    • Each player must announce their pockets.
    • If you make two or more balls on your first shot, you must choose ONE of the balls and whatever pocket it went into is your pocket along with it's opposite.
    • If you make one in the wrong pocket by accident, tap ball to opponent. Opponent then shoots from the line forward.
    • 8 ball can be made in ANY pocket.
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      Out of Bounds
    • This game is played on RATED & 20 MIN tables.
    • The Object of this game is to clean the table along the Regular 8 rules
    • The difference is the TD will announce a pocket at the beginning of the tourney that you are not allowed to shoot at
    • If you do so - by accident or on purpose - You Lose!
    • The cue ball scratching in the out of bounds pocket does not count as an auto-loss unless of course it's with the 8 ball.
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      Perfect English
    • Games played on PROTECTED TRAINING tables. First Player listed makes table and invites second player.
    • Balls are set up on table as indicated below (ball # or color does not matter)
    • Player may shoot from anywhere on table with cue ball hitting ONLY THE OBJECT BALL
    • If cue ball hits other ball after object ball, that players turn is over and potted balls are counted
    • Each player gets 3 racks alternating
    • If player pots ball and hits other ball with white, potted ball counts in score
    • If player scratches, there turn is over and all potted balls are counted
    • Each player will return balls to correct position before standing
    • Total potted balls for each player after 3 racks and highest score wins match.
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      Poison Potion (Pick Your Poison)
    • Games played on PROTECTED Rated table. First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.
    • Game is played in normal regular 8 format till you get to 8.
    • If you are Stripes you have to Bank the 8 ball or bank cue into 8.
    • If you are Solids you have to play 8 in your last pocket you made a ball at.
    • All normal Regular 8 rules apply.
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      Rack n Run (RnR)
    • Game is played on PROTECTED TRAINING tables.
    • 1st player in spam makes table and invites 2nd player.
    • 2nd player sits 1st and breaks.
    • Object is to make as many balls as possible without scratching or missing. The player with the most made in designated amount of racks wins. If you run rack, reset and continue shooting, A ball does not need to be made on 2nd break to continue shooting. Ball made after scratch counts
    • Scratch on break is RR. 3 RR's max then 0 Points that rnd.
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      Rainbow
    • Games played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • You must pot the balls in the following order (solids and stripes are the same order): RED, ORANGE, YELLOW, GREEN, BLUE, PINK, PURPLE (rainbow order), the 8 BALL is always last.
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      Rated Red Ball
    • Game played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.
    • Play as Regular 8 ball with one exception: you MUST make your Red ball (solid or stripe) LAST before the 8 ball is made.
    • If you drop your Red ball early, continue playing.
    • If you drop your Red ball early, you tap the ball to your opponent who then has BIH.
    • If Red ball or 8 Ball is made on break please rerack and start over.
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      Red Ball Last
    • Game played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.
    • Play as Regular 8 ball with one exception: you MUST make your Red ball (solid or stripe) LAST before the 8 ball is made.
    • If you drop your opponents Red ball accidentally, YOU LOSE.
    • If you drop your Red ball early, YOU LOSE.
    • If Red ball or 8 Ball is made on break please rerack and start over.
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      Red Zone
    • Games played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Played as regular 8 ball with one exception: All shots must be made with power bar in the RED zone.
    • Must wait for opponent to say "GO" before you release your shot.
    • Opponent says "GO" once they see the power bar somewhere in the Red zone.
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      Regular 8 Ball
    • Game is played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.8 ball in on break is a re- rack.
    • Pot all of the balls of your designation (solids or stripes) and then pot the 8 ball.
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      Rodeo
    • Game is played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Game is played like regular 8 ball with one exception: attempts to pot the 8 ball start at the top left pocket and proceed to the pockets clockwise around the table until the 8 is potted.
    • First attempt on 8 ball for both players is the Top Left corner. If missed, the next attempt is the Top Middle pocket. This goes in rotation until the 8 ball is potted (i.e. Top Left, Top Middle, Top Right, Bottom Right, Bottom Middle, Bottom Left).
    • Each player keeps track of their own succession. It is possible for a player to be on his 3rd attempt (i.e. Top Right) and his opponent is on his 2nd attempt (i.e. Top Middle).
    • If you scratch you lose your turn and opponent gets BIH and can be played from anywhere on the table.
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      Screw Your Neighbor
    • Game played on RATED & 20 MIN table (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.8 ball in on break is a re- rack.
    • When it comes time for your opponent to hit the 8 ball in, You name the pocket for the 8 to be potted. (at table chat) You cannot have the same pocket for 8 ball.
    • That pocket remains the target pocket for the object 8 ball until the conclusion of the game.
    • Similarly, your opponent will call the pocket in which YOU must pot the 8 Ball, and that remains your target pocket until the conclusion of the game.
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      Sharks
    • Games played on PROTECTED & TRAINING tables. First listed invites and shoots first.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.
    • Players shoot until they miss, then total all balls potted. Each ball counts as 1 point except the black which counts as 2 points.
    • If a player scratches while potting a ball, that ball is not counted.
    • Each player gets three racks. If a player pots all balls in a rack, the player gets 21 points (which includes 5 bonus points for potting the entire rack). Player then re-racks and continues shooting until they miss or all three racks are potted.
    • If a player scratches on the break, 0 points are counted and it is the next players turn. Next player re-racks and starts his turn.
    • Player with the highest score wins.
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      Silence
    • Games played on PROTECTED RATED tables. First listed makes table and invites
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.
    • This game is just Regular 8 but you cannot talk at table period.
    • Say GG and GL in lobby before and after game.
    • Be prepared for the Td to come to table trying to get you to talk. All fair in this game.
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      Snooker
    • Game objective Snooker is a two-player billiards game played using 15 solid red balls, a white cue ball, and six colored balls.
    • Players alternate turns and score points by pocketing balls.
    • Red balls are worth one point and each of the six colored balls has a different point value, ranging from two to seven points.
    • At the end of the game, after all the balls have been pocketed, the player that has scored the most points wins.
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      Stripes & Solids
    • Games played on PROTECTED & TRAINING tables. First name invites second name sits first.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • You may start with either, but once one type is sunk, the shots following must alternate suits. (If a stripe is sunk first, the next ball must be a solid, then stripe again). Break does NOT count as a shot.
    • If you miss or scratch, you stand and your opponent sits and continues WITH the type left off. DO NOT RERACK or it’s an automatic DQ.
    • If you SLOP the wrong type in, that ball must be pulled out of the rack and spotted where the cue ball sits at the beginning of the game, ending your turn.
    • If you pot the 8 ball EARLY, you lose. The person who sinks the 8 ball - without scratching - once the table is clea#ff9900, will be decla#ff9900 the winner.
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      Suicide
    • Games played on UNRATED tables, Best of 3.
    • First player to sink the 8 first wins the match.
    • A re-rack is required if 8-ball sunk on break. Break does not count.
    • You can only move cue ball on break, but after the break, no ball in hand.
    • You can sink the 8 by combo or straight in.
    • If you sink the cue ball into pocket, it will be placed automatically on the line and you must shoot from there. NO BALL IN HAND.
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      Swiss
    • In Swiss tourney, you play every round regardless of winning or losing. You also can withdraw from tourney after each round.
    • Game played on RATED & 20 MIN tables. First Player listed makes table and invites second player.
    • Games can range from Regular 8 to Last Pocket to anything TD decides.
    • Tourney usually runs 5 rounds, or until only one player is undefeated in matches.
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      Traffic Light
    • Game is played on PROTECTED & UNRATED tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Each player must pot the Green, Yellow, and #ff9900 balls of their chosen designation (solids or stripes) in this order and then the 8 ball. First player to do so is the winner.
    • Players are allowed to pot other balls of their chosen designation (solids or stripes) but if they pot the Green, Yellow, #ff9900 or Black balls out of order, they lose.
    • If an opponent pots your Green, Yellow, or #ff9900 ball accidentally, you are allowed to skip that ball.
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      Triangle
    • Game played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.
    • Whoever makes first ball decides on triangles to be played. Triangles consist of top left - bottom middle - top right bottom left - top middle- bottom right.
    • Once you have set which triangle, all balls from then on must be shot in those pockets including 8 ball.
    • If you make one in the wrong pocket by accident, tap ball to opponent. Opponent then shoots from the line forward.
    • If you scratch, opponent shoots from the line forward.
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      Under Your Ass
    • Game played on RATED & 20 MIN tables First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.
    • Played just like Regular 8 until you get to 8 ball.
    • The 8 must go in either Top Right or Bottom Right, depending on your seat on table.
    • if 8 ball gets hung in a pocket that your opponent cannot make in his or hers pocket then you have to double bank to win
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      Women On Top
    • Game played on RATED & 20 MIN tables (unless playing 2 vs 2, then table is unrated). First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re- rack.
    • Women must make all shots in top pockets and men must make all shots in bottom pockets (including the 8 ball). In the case where 2 men or 2 women are playing, top and bottom pockets are determined by the players positions in the bracket (i.e. top bracket has top pockets...)
    • If a ball goes into a wrong pocket, you must tap cue (unless a ball goes into your pocket as well).
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      Yellow Ball 1st
    • Games played on PROTECTED TRAINING tables. First Player listed makes table and invites second player.
    • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD.
    • Yellow ball must be made 1st before any other ball is made.
    • If any ball falls before Yellow you tap cue.
    • Once yellow is made play just like Regular 8
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Reporting the Match

    Once your game is completed the loser of the match is responsible for reporting it as soon as possible. You can report your matches using the "Report Loss" link located in the left hand frame. Here are some things to remember regarding reporting your losses.

    • Report Immediately: Losses are to be reported immediately after a game is completed�before any further Ladder matches are started. Not reporting promptly will result in penalty.

    • Who to Report To:

      • In one on one games the loser of the match reports.

      • In games where you play with a partner each member of the losing team reports a loss to both partners of the winning team, so at the end of the match you would either gain two wins or report two losses.

      • In 'free for all' matches�or matches in which multiple opponents are all competing against each other without partners each of the losers of the match reports a loss to the one overall winner.

      • When playing games with more than one opponent it is important that losses are reported in the proper order if rank will be affected by the order of report. You must report to the highest ranking opponent first in those cases. It is your responsibility to make sure you report in the correct order when necessary. Not doing so will result in penalty.

    • Reporting & Passwords: It is illegal to share your password with any other user for the purpose of reporting or any reason. If you are discovered using another user's password both of your accounts will be removed.

    • Problems Reporting: If you have a problem and cannot report your own loss follow the SUPPORT link and request assistance with this from Ladder Staff.

    • Unreported Matches:

      • Most unreported matches are a simple case of forgetfulness on the part of your opponent. If your opponent has not reported your match within an hour of the match you should send them a friendly E-mail reminder to post. In most cases this is all that is needed to get them to post.

      • If they still have not posted an hour after your E-mail reminder and you see them online playing other matches you should follow the SUPPORT link and submit an unreported match claim against them. Ladder staff will handle the situation from there for you.

      • If, however, you do not see them online after sending your Email reminder you should give them 24 hours to post their loss before submitting an unreported match claim against them in order to give them time to receive your E-mail.

      • You should never harass another user in chat or interrupt their other Ladder matches in an attempt to get them to report. If you see them online giving them one friendly reminder is acceptable, but beyond that you should let Ladder Staff settle the dispute for you.

      • For more information regarding the proper procedures for handling unreported matches visit the Ladder FAQ.

Expected Behavior

    As a member of MyLeague.com you are representing us and all the other players when you are playing Ladder matches. Because we rely heavily on the support of the gaming networks and producers of the games that you play we have some guidelines for how you need to behave online. It's part of your duty to be respectable so that you don't give the Ladder (and other players!) a bad name.

    • Cheating:

      • It goes without saying that we won't stand for cheating of any kind. This includes, but is not limited to, breaking rules, using modified executables, reporting false results, or otherwise tampering with Ladder rankings.

      • If you are certain your opponent is cheating you should leave the match immediately and report the suspicious activity via the SUPPORT link on the Ladder page. You do not need to report the match as a loss. If your opponent submits an unreported match claim against you be sure to reply to the inquiry mail we send you explaining your reasoning or the match will be automatically posted against you.

    • Abuse:

      • If you encounter another Ladder user behaving in an unacceptable manner in chat the best thing to do is just ignore them. If you notice one particular user being abusive repeatedly please let us or your LadderOps know. Please be sure to include all pertinent information, such as the offender's username, and a brief explanation of the problems that you encountered.

      • There are many players available to challenge. It is illegal to continually harass one specific player for a match. If you need a match with a specific person and are having a problem getting it let us know via the SUPPORT link rather than harassing that individual, and we will help you resolve the conflict.

      • We encourage you to try to solve problems on your own before bringing it to the staff, but not to the point of creating hardship to yourself or harassing other users. We have one of the best support staffs available on the Internet. If you have a problem we are here to help you.

      • It is illegal to abuse or harrass another Ladder member. If you are observed being abusive in chat it could result in penalty. Depending upon the extent of the abuse you might not always receive a warning in these cases. It is important to remember that two wrongs do not make a right. In other words, if you are being harrassed by another Ladder member come to us for assistance. Do not take matters into your own hands or return the abuse, or you could find yourself in trouble as well.

    • Nice Guy Rule: Please note that behavior guidelines apply for all methods of communication. This includes chat, E-mail, message forums, ICQ, etc. Treat other members with respect!

Top Ten

    Because everyone dreams of being in the Top Ten we have some special rules that apply for these users. This keeps the competition for these slots in high gear. Only players who are ranked in the Top Ten need to worry about these.

    • Top of the Heap: Everyone wants a shot at #1; consequently there should be a lot of activity and movement in the top ranks of the Ladder. Remember that rank has priority when it comes to challenges. Keeping that in mind, the number one player should play the number two player as often as possible.

    • Inactivity: Players in the Top Ten must play at least once every 2 days. If they don't they are automatically dropped five rungs and their inactivity counter is reset. There are no exceptions to this rule.

    • Rank Hounding: Players in the Top Ten are expected to be as active after they reach the top ranks as they were before. In other words, if you are playing 20 games a day to make it to the Top Ten and then only play once a week to hold your rank you may be penalized.

    • Leapfrogging: Players in the Top Ten should try to play the person ranked directly below them at least once every three days. If you are found to be avoiding challenges that put your rank at risk your account will be penalized.

    • Challenges from Different Ranks:

      • Top Ten players must take challenges in order of rank as with other users.

      • Unless you are ranked in the top 25 of the Ladder it is illegal to E-mail Top Ten players requesting a match. Even then E-mail challenges should be reserved for situations in which you have failed in attempts to get a match via the traditional methods. If you receive a mail from a player outside of this range you should reply and gently remind them of the rules.

    • Play Lists: Use of 'playing lists' is strongly discouraged. If someone asks for a match and you are already playing simply tell him or her that. Lists only serve to foster discouragement on the part of the users who are constantly told they are being added only to rarely get the promised match. You are not expected to play every person on the Ladder just because you are ranked in the Top Ten. You fought your way up there one rung at a time and so must everyone else.

    • Fair Play: It should go without saying that other Top Ten players who challenge you should be treated with the utmost respect and courtesy. You should do your best to see that challenges of this nature are played as soon as possible for the benefit of both parties. Avoiding or delaying challenges from other Top Ten members will result in penalty.

    • Image:

      • Because everyone has got their eyes on the top ranks of the Ladder we expect the members of this elite group of players to conduct themselves appropriately. This means we will be keeping a closer eye on them than most. You are among the Top Ten players in the world in your chosen game. Set a good example!

      • There is a lot of competition and pressure associated with being ranked in the Top Ten. Remember that this is just a game and above all meant to be fun!

Fill in the Blank

    We can't cover every aspect of gaming in our rules. We have tried to be as thorough as possible and cover all the basics. However, just because something is not listed doesn't meant that it is allowed. Use common sense. If it is something that will adversely effect other players and you might think twice about doing it's probably against the rules. Our staff have the final say in such matters. If you have a specific question please feel free to contact us via E-mail.

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